We have seen some novels, not a lot of details outside of that. “They said, ‘Hey, we are really interested in a Imperial point of view in general, but one of the times we find really fascinating is the time period spanning between Return of the Jedi through The Force Awakens. “It came to us as a pitch from Motive Studios, who was making the single-player campaign,” says Steve Blank of the Lucasfilm Story Group. The question was, who would it star? What would the actual story be? That was super, super important to us, and we knew how important it would be to the fans.” “Storytelling is vital to Star Wars, and single-player stories are vital to our Star Wars games strategy. “We were listening to them, and we knew we wanted to bring them a single-player story,” says Kellogg. Battlefront 2015 focused on multiplayer, so developing a single-player game from scratch would be a substantial undertaking. Players were very vocal about a specific feature they wanted in a sequel: a single-player experience. We knew that it was going to be a multi-game franchise, and we knew we wanted to bring, right off the bat, some of the things that the fans called out as missing from the first one.”īut first, they were determined to address the bantha in the room. It just looked amazing and it really fulfilled a lot of Star Wars fantasies, but we knew we weren’t done. “It was great to bring the Battlefront franchise back to consoles and in HD. “We were super proud of Battlefront,” says senior producer Orion Kellogg of the Lucasfilm games team. (Running side-by-side with an AT-AT on Hoth as it kicks up snow, just one of many great Battlefront moments, was something of a dream come true.) For the developers, however, there was still a feeling of missed opportunities and more work to do - which would ultimately shape Battlefront II. There were ground battles and aerial combat exercises on planets from the original trilogy, The Force Awakens, and even on Sullust - a world only previously mentioned in The Empire Strikes Back and finally brought to life for the game. Character models and ships were detailed in ways not previously possible, from scuffs on stormtrooper armor and scratched paint on snowspeeders to the cleft in Mark Hamill’s chin. Thanks to the power of modern consoles like PlayStation 4 and Xbox One, Battlefront featured the most fully-realized take on Star Wars ever seen in a video game. The game received strong reviews and went on to sell millions, marking, along with its film cousin, the start of a new era of productivity for a galaxy far, far away. The original current-gen Star Wars Battlefront, a multiplayer action shooter, launched in November of 2015, coinciding with the release of Star Wars: The Force Awakens soon after. This is the story of how Lucasfilm, EA, DICE, Criterion, and Motive rose to the challenge. When you’re making a video game sequel and it’s called Star Wars Battlefront II, you definitely feel that pressure. The need to have it build upon its predecessor but also stand strongly on its own. The need to make it bigger, either visually, emotionally, or both. The need to make it as good, if not better, than what came before. grabs a controller and goes inside the new game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |